Roto vs Keying vs Rotomation vs Matchmove: Which Technique Does Your Shot Need?

Four techniques that are often confused, what each one produces, and how they work together on a single shot.

Not sure what to ask your vendor for? Use this guide to match each shot to the right technique before you brief it.

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  • Updated 28 October 2026
  • 8 min read
  • By the RotoEdge team

Rotoscoping, keying, rotomation and matchmove all start with the same thing — a filmed plate — and all exist to help new elements sit convincingly inside it. That’s why they are often mixed up in briefs and bids. But they solve different problems and produce different outputs, and asking for the wrong one costs time. This guide explains what each technique does, how to choose between them, and how they combine on real shots.

What each technique does

Rotoscoping

Rotoscoping is drawing and animating shapes around an element, frame by frame, to create a matte that isolates it from the rest of the plate. It works on any background, which is why it is used when there is no green or blue screen.

Output: 2D mattes (alpha channels), usually one per element or layer, often with separate treatment for hair, motion blur and soft edges.

Keying

Keying extracts a matte automatically from a uniform colour — normally a green or blue screen — and then refines it. A good key preserves detail that would be slow to roto, such as fine hair and transparency, and removes the screen colour that spills onto the subject.

Output: a matte plus a despilled foreground, ready to be composited over a new background.

Matchmove

Matchmove, or camera tracking, reconstructs the movement of the real camera in 3D so that CG elements can be rendered from exactly the same viewpoint. Object tracking does the same for a moving object in the scene.

Output: a solved 3D camera (and lens distortion data), a point cloud and simple scene geometry, or tracked object transforms.

Rotomation

Rotomation is matching a 3D model or rig to an actor’s performance, frame by frame, so that CG elements — armour, prosthetics, a digital costume, a creature limb — follow the body exactly. It builds on a matchmoved camera.

Output: animated 3D geometry that matches the performer in the plate, used for rendering attached CG, shadows, reflections and interaction.

Side-by-side comparison

Roto, keying, matchmove and rotomation compared
 RotoKeyingMatchmoveRotomation
PurposeIsolate an element from any backgroundIsolate a subject from a coloured screenRecreate the real camera in 3DMatch 3D geometry to a performer
InputPlate, plus a brief on which elements to isolateScreen plate, ideally evenly litPlate, lens data, camera reports, surveyPlate, solved camera, a model or rig of the performer
Output2D mattes per elementMatte and despilled foreground3D camera, lens distortion, point cloudAnimated 3D geometry
Typical shotsBackground replacement without a screen, stereo conversion, colour isolation, holdoutsStudio and virtual-set work, set extension, sky and window replacementAny shot with CG or 3D set extension on a moving cameraCG costume, armour, prosthetics, digital doubles, body-attached effects
Depends onEdge complexity, motion blur, frame countScreen quality, lighting, spill, hairTrackable detail, lens information, motion blurAn accurate camera solve, a good rig, a clear view of the body
Common pitfallsChattering edges, unmatched motion blur, loose fit on hairHard or crunchy edges, residual spill, lost fine detailSliding CG, wrong lens distortion, scale errorsCG drifting off the body, intersections, mismatched contact points

Decision guide: if your shot has… use…

  • A subject in front of a usable green or blue screen → keying, with roto for anything off the screen or where the key breaks.
  • A subject in front of a real, detailed background → roto.
  • A shot that needs depth layers for stereo conversion → roto, usually in many separate layers.
  • A CG object, set extension or 3D element on a moving camera → matchmove.
  • CG that must stay attached to an actor’s body → matchmove plus rotomation.
  • 2D elements (screen inserts, signs) on a moving surface → a 2D planar or point track is often enough; full matchmove is needed when perspective or parallax changes significantly.
  • Something to remove, such as a wire, rig or marker → paint and cleanup, often with roto to protect the foreground and a track to place the patch.
  • Several layers to bring together into a final image → compositing, which uses the outputs of all of the above.
Rule of thumb

Roto and keying answer “what is in front?”. Matchmove answers “where was the camera?”. Rotomation answers “where exactly was the body?”. Most VFX shots need at least two of those answers.

How the techniques combine on one shot

On real productions these techniques are rarely used alone. Three common combinations:

Key plus roto for hair against a poor screen

An actor with loose hair is shot against a green screen that doesn’t quite reach the top of frame and has a shadow across one side. The keyer handles the hair detail where the screen is clean. Roto provides a core matte for the body, a garbage matte for everything outside the screen, and hand-drawn shapes where the key fails. The compositor combines them so the edge comes from the key and the solid interior comes from the roto.

Matchmove plus rotomation for CG armour

A character wears a practical tracking suit; in the final shot they wear CG armour. Matchmove solves the camera first, so the 3D scene matches the plate. Rotomation then matches a rig to the actor’s body frame by frame. The armour is rendered on that animated rig, and roto of the actor’s head, hands and any foreground objects lets the compositor layer the armour correctly.

Roto plus paint for wire removal

A stunt performer is held by a wire that crosses their arm and the background. Roto isolates the performer so the background behind the wire can be rebuilt without touching the actor. Paint removes the wire from the background with a tracked clean patch, then a separate paint pass handles the section where the wire crosses the arm. See our wire and rig removal service for this type of work.

On-set tips that reduce cost later

Most of the cost of these techniques is decided on the shoot day. If you can influence the shoot, these habits pay for themselves.

For keying

  • Light the screen evenly and separately from the subject, and expose it correctly rather than hot.
  • Keep the subject as far from the screen as the space allows, to reduce spill.
  • Avoid costume, props and hair products close to the screen colour, and fix creases and tears in the screen.

For roto

  • Where possible, choose backgrounds with contrast against the subject’s hair and costume.
  • Shoot a clean plate — the same move without actors — whenever you can. It helps roto, paint and comp.
  • Remember that higher shutter speeds reduce motion blur, but can change the look of the shot; agree this with the DP.

For matchmove and rotomation

  • Record lens, focal length, sensor/format and focus distance for every take, and shoot lens distortion grids.
  • Place tracking markers where the camera will see them, but avoid putting them on hair or faces unless the job needs it; each marker must be painted out later.
  • Take set measurements, photographs or survey scans, and photograph actors in their tracking suits from several angles for rotomation.

For a full list of what to send a vendor after the shoot, see how to prepare plates and briefs for a VFX vendor. For definitions of the terms used here, see our VFX glossary.

What to ask for in the delivery

Each technique has its own deliverable, and the downstream artist needs it in a particular form. Agree these details before work starts, because changing them after delivery often means redoing the work.

Roto deliverables

Ask whether you need the mattes rendered as image sequences, the shapes themselves (so your compositors can adjust them), or both. Specify how elements are split: one matte per character, separate mattes for hair, limbs or props, or depth layers for stereo. Say whether motion blur should be built into the matte or added in comp, and whether the matte should be premultiplied or straight. A QC render — the matte overlaid on the plate in a contrasting colour — makes review much faster.

Keying deliverables

A key can be delivered as a matte only, as a despilled and premultiplied foreground, or as a full comp over a temporary background for review. Ask for the edge and core mattes separately if your compositors will want to rebalance them, and say whether the despill should be neutral or matched to the intended background.

Matchmove deliverables

Matchmove output needs to load cleanly in your 3D and comp packages. Agree the scene scale and units, the up axis, the frame offset, how lens distortion is delivered (undistorted plates, distortion nodes, or STMaps), and whether you need a point cloud, proxy geometry or a ground plane. A tracking QC render — a grid or test geometry rendered through the solved camera over the plate — shows quickly whether the solve holds.

Rotomation deliverables

For rotomation, agree which rig or model the artist will animate, the level of accuracy needed (silhouette match for a wide shot, or contact-accurate for a close-up), and the export format your lighting and FX teams use. Ask for a QC render of the matched geometry over the plate, viewed in wireframe or shaded, so you can check fit frame by frame.

Whatever the technique, ask for consistent naming and versioning, so each delivery can be traced back to the brief and the notes that produced it.

Briefing the right technique

The most expensive brief is the one that asks for the wrong technique. A request for “roto” on a well-lit green screen shot wastes artist time on edges a keyer would have pulled in minutes; a request for a “key” on a shot with no usable screen produces a matte nobody can use. Equally, a 2D track may be enough for one screen insert, while a similar shot with a moving camera and a reflective surface needs a full matchmove.

When you are not sure which technique a shot needs, describe the result you want rather than the method: “replace the sky behind the actor”, “add CG armour to the hero”, “remove the safety wire”. A good vendor will propose the technique, or combination, and explain why. At RotoEdge we review the footage during shot preparation and suggest the most efficient approach before production starts.

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FAQ

Technique Questions.

Is keying always faster than roto?

On a well-lit screen, keying usually captures hair and transparency faster than roto. On a poor screen, the key may need so much roto support that the difference narrows. Most screen shots use both.

What is the difference between matchmove and rotomation?

Matchmove recreates the camera (or a rigid object) in 3D. Rotomation matches a model or rig to a moving performer’s body. Rotomation normally starts from a matchmoved camera.

Do I need matchmove for a screen insert?

Not always. A 2D planar track is often enough for a flat surface. Full matchmove is needed when perspective changes a lot, or when the insert must interact with 3D elements.

Can one vendor handle all four?

Yes. RotoEdge provides roto, keying, matchmove, rotomation, paint and compositing, which keeps the handoffs between them in one team.